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Four Suit Dungeon Delve: A Solitaire Adventure Game Requiring a Deck of Playing Cards

Four Suit Dungeon Delve: A Solitaire Adventure Game Requiring a Deck of Playing Cards in Ottawa, ON

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Current price: $13.02
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Four Suit Dungeon Delve: A Solitaire Adventure Game Requiring a Deck of Playing Cards

By None

Four Suit Dungeon Delve: A Solitaire Adventure Game Requiring a Deck of Playing Cards in Ottawa, ON

Current price: $13.02
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Size: Paperback

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Lucky Diamonds, jack of all trades, stood outside the doors of the Red Wyvern with two others - the first Myndara, an enchantress of the Black - not black sorcery but the color black; as well as Griff, a knight of the Old Ways in gleaming steel plate. Soon they would start their quest - to rescue the four daughters of Good King Redthorne - stolen by Malkrit, the Evil Sorcerer, and twin brother to the King, but they needed to hire a few fighters first, which is why they were outside the inn. They soon found three adequate fighters and the six of them left town, en-route to whatever fate had in store for them. Four Suit Dungeon Delve is an attempt to play the classic dungeon adventure with a deck of playing cards. No dice are used in the game. Once the basic rules are learned, a game takes about 10 minutes. Your party of six must defeat foul monsters, dodge fiendish traps and the powers of Darkness itself in order to rescue the king's lovely daughters. The four young ladies (the four Queen cards) were stolen by the evil sorcerer and are imprisoned somewhere in his lair. If the party finds all four, they gain the reward of some additional luck, but they must make their way to the exit and escape. The game is played until the deck runs out. If at least one of your party survives the adventure, the game is won. The princesses can't be harmed while in your delvers' care, unless they fail in their quest. If so, the unfortunate girls are recaptured by the monsters that serve the evil sorcerer and the king will need to send another party to save them. Rules are included for parties ranging in size from 1 to 12, as well as several scenarios including Double Decker Delving and The Quest to Save the World. Other sections include Expanded Characters, Expanded Monsters as well as an optional rule you will probably need to use - Fleeing from Monsters. To play, you will need a deck of playing cards with jokers and a piece of paper to keep track of party strength values.
Lucky Diamonds, jack of all trades, stood outside the doors of the Red Wyvern with two others - the first Myndara, an enchantress of the Black - not black sorcery but the color black; as well as Griff, a knight of the Old Ways in gleaming steel plate. Soon they would start their quest - to rescue the four daughters of Good King Redthorne - stolen by Malkrit, the Evil Sorcerer, and twin brother to the King, but they needed to hire a few fighters first, which is why they were outside the inn. They soon found three adequate fighters and the six of them left town, en-route to whatever fate had in store for them. Four Suit Dungeon Delve is an attempt to play the classic dungeon adventure with a deck of playing cards. No dice are used in the game. Once the basic rules are learned, a game takes about 10 minutes. Your party of six must defeat foul monsters, dodge fiendish traps and the powers of Darkness itself in order to rescue the king's lovely daughters. The four young ladies (the four Queen cards) were stolen by the evil sorcerer and are imprisoned somewhere in his lair. If the party finds all four, they gain the reward of some additional luck, but they must make their way to the exit and escape. The game is played until the deck runs out. If at least one of your party survives the adventure, the game is won. The princesses can't be harmed while in your delvers' care, unless they fail in their quest. If so, the unfortunate girls are recaptured by the monsters that serve the evil sorcerer and the king will need to send another party to save them. Rules are included for parties ranging in size from 1 to 12, as well as several scenarios including Double Decker Delving and The Quest to Save the World. Other sections include Expanded Characters, Expanded Monsters as well as an optional rule you will probably need to use - Fleeing from Monsters. To play, you will need a deck of playing cards with jokers and a piece of paper to keep track of party strength values.

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