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Coles Interactive Web Development with Three.js and A-Frame: Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition) at Bayshore Shopping Centre in Ottawa, ON
Interactive Web Development with Three.js and A-Frame: Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition)
Interactive Web Development with Three.js and A-Frame: Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition) in Ottawa, ON
Interactive Web Development with Three.js and A-Frame: Create Captivating Visualizations and Projects in Immersive Creative Technology for 3D, WebAR, and WebVR Using Three.js and A-Frame (English Edition) in Ottawa, ON
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Build rich Creative Technology projects using 3D, AR, and VR
Book Description
Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering.
Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects.
Table of Contents
Getting Started with Three.js
Our First Scene
Interacting with Our Scene
Adding Some Realism
Post Processing
Introduction to WebAR and WebVR
Creating Your First WebAR Experience
Creating Your First WebVR Experience
Useful Boilerplates to Start Your Projects
Index
Build rich Creative Technology projects using 3D, AR, and VR
Book Description
Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering.
Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects.
Table of Contents
Getting Started with Three.js
Our First Scene
Interacting with Our Scene
Adding Some Realism
Post Processing
Introduction to WebAR and WebVR
Creating Your First WebAR Experience
Creating Your First WebVR Experience
Useful Boilerplates to Start Your Projects
Index
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