Loading Inventory...

A Play of Bodies by Brendan Keogh, Hardcover | Indigo Chapters

From Brendan Keogh

Current price: $47.00
A Play of Bodies by Brendan Keogh, Hardcover | Indigo Chapters
A Play of Bodies by Brendan Keogh, Hardcover | Indigo Chapters

From Brendan Keogh

A Play of Bodies by Brendan Keogh, Hardcover | Indigo Chapters

Current price: $47.00
Loading Inventory...

Size: 0.68 x 9.31 x 1.075

Visit retailer's website
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Coles
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker," representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg," less concerned with control than with embodiment and incorporation. | A Play of Bodies by Brendan Keogh, Hardcover | Indigo Chapters

More About Coles at Bayshore Shopping Centre

Coles is renowned for its outstanding customer service and great selection of books. Along with the vast array of magazines, stationary, audio-books, children's literature, fiction, non-fiction and reference books, you can find accessories to make your reading experience more pleasurable. We can recommend the very best in reading today. We will help you search our titles for exactly what you need, and if we do not have it in stock, we will order it for you.

100 Bayshore Dr, Nepean, ON K2B 8C1, Canada

Powered by Adeptmind